+ LVL 03 / AI workflowTarget
[Case study title that] [states the win]
[One sentence: the problem, who it hurt, and what changed after you shipped.]
Role[Lead UX]
Party[Team size + roles]
Playtime[Timeline]
Platform[Web · iOS · Android]
[Hero image: final design in context]
01 // Briefing
The problem
[What was broken, for whom, and how you knew. Lead with the human moment, then the data.]
[Why it mattered to the business. Two short paragraphs at most.]
Boss fight
02 // ConstraintsHP −1[Constraint one][Legacy systems, scale, stakeholders, timeline]
HP −1[Constraint two][What you had to trade off]
HP −1[Constraint three][The surprise you hit midway]
How we played it
03 // StrategyStep 01
[Research][What you did and the insight it gave you]
Step 02
[Prototype and test][Including where AI sped things up]
Step 03
[Rollout][How you led the team through it]
[Process artifact]
[Screen]
[Screen]
Loot
04 // Results[METRIC][What moved]
[METRIC][What moved]
[METRIC][What moved]
05 // Carry-over
What I'd bring to a game
[The bridge: which part of this problem is really a game design problem. Onboarding, reward loops, economy, retention. This is where each case study argues for the pivot.]